Quake 4 Goes Gold

Quake 4, which follows the story from Quake 2 and is built on the Doom 3 engine is due to ship October 18th.

I know we don’t do a lot of game news, but I’m sure a fair number of you are gamers.

10 replies on “Quake 4 Goes Gold”

  1. This Quake is about a 2.0
    Here’s the thing….

    id as a technology company makes really, really, really fantastic eye candy. id as a game company has made three games, over and over and over again. Doom, Quake, Castle Wolfenstein. Anticipating a new Quake this year is about as staid and exciting as watching paint dry. Or waiting on baited breath for a new Unreal Tournament, but that’s another gripe.

    id has the kind of name recognition in games that execs would kill for, yet they continuously churn out the same old same old but with prettier graphics, that btw instantly melt your graphics card and often require cards 2 generations down the line to really rock. Far Cry, as a counter-example, had excellent gameplay, and although my graphics card wasn’t brand new it still provided lots of visuals, nor did it have to resort to Doom 3’s “demon behind a hidden door that’s going to gang rape you like monkey’s hopped up on drugs” to build excitement and dread.

    id has been surpassed in the very genre they created by hardcore newcomers like Painkiller, Serious Sam and Far Cry.

    • Re: This Quake is about a 2.0

      id as a game company has made three games, over and over and over again. Doom, Quake, Castle Wolfenstein…

      id has been surpassed in the very genre they created by hardcore newcomers like Painkiller, Serious Sam and Far Cry.

      well, i’d have to add that they made the commander keen games (which were FANTASTIC) and a few others too…

      i think though that id has stopped being innovative as a game company around the time quake 1 came out. perhaps even sooner, maybe when doom 2 came out. i can see why john romero and carmack had problems, where romero was about building a fun game carmack was about building game engines. they both wanted the time and money to focus on those tasks. sadly, they both have egos, romero’s being a tad bigger than carmack’s and thus the split of romero to form ionstorm (and ironically pretty much the end of romero’s truly creative and successful era too).

      as a tech company id is ahead of most but yeah they don’t make really great games any more…

      • Re: This Quake is about a 2.0

        i can see why john romero and carmack had problems, where romero was about building a fun game carmack was about building game engines.

        Um… John ‘Daikatana’ Romero? Dude… if that is his idea of a fun game they shoulda shot him instead of just parting ways.

        I’ll take Carmack’s repeats over that any day.

        • Re: This Quake is about a 2.0

          Um… John ‘Daikatana’ Romero? Dude… if that is his idea of a fun game they shoulda shot him instead of just parting ways.

          I’ll take Carmack’s repeats over that any day.

          It’s your lucky day then, cause id just announced that Raven studios is going to do a new Castle Wolfenstein project.

        • Re: This Quake is about a 2.0

          Um… John ‘Daikatana’ Romero? Dude… if that is his idea of a fun game they shoulda shot him instead of just parting ways.

          if you reread what i wrote, i stated that it was ironic that romero’s days with id were the last of his truly creative days developing games. you might want to read a post completely before posting a twitch reply…

          romero was the creative director of id during his time there. wolf, doom and quake wouldn’t have been what they were without him…

    • Re: This Quake is about a 2.0

      Here’s the thing….

      Anticipating a new Quake this year is about as staid and exciting as watching paint dry.

      Except that they’re not the ones making it. But for id, yes. To paraphrase Penny-Arcade: “it’ll be great once someone makes a game with it”.

  2. Quake
    While they generally make a better interface that all the rest, I haven’t been impressed with the story since Quake 1 !

    • Re: Quake

      While they generally make a better interface that all the rest, I haven’t been impressed with the story since Quake 1 !

      Quake 1 had a story?

      • Re: Quake

        Quake 1 had a story?

        It had thin vestiges of a story, which always perturbed me until I read this. It makes a little more sense after that (the oddness of the story, not the story itself).

  3. I’ll wait for the next color change.
    Lonestar: It’s Spaceball 1.
    Barf: They’ve gone to plaid!

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